tag:blogger.com,1999:blog-6497285918191988776.post4401559965657460487..comments2023-10-07T07:25:45.177-04:00Comments on Confessions of my Gaming Mind: On My Mind: Design: Art or ScienceAnonymoushttp://www.blogger.com/profile/10545234971740321398noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6497285918191988776.post-77582811539573368112011-09-26T14:59:01.351-04:002011-09-26T14:59:01.351-04:00Zynga is also a good example of polishing (and rip...Zynga is also a good example of polishing (and ripping off) existing ideas. <br /><br />Good word choice. We should demand: More building on previous success and less riding on it!jkmyounghttps://www.blogger.com/profile/14709092852707057207noreply@blogger.comtag:blogger.com,1999:blog-6497285918191988776.post-28183072718738835282011-09-26T12:00:23.953-04:002011-09-26T12:00:23.953-04:00Building on prior success, however, is much differ...Building on prior success, however, is much different than hackery. Take for example, Mario Kart 64 and Diddy Kong Racing. Early on when DKR was shown, people were labelling it as a clone of Mario Kart, but it did offer something that was different. But without looking at what worked and what didn't, who knows what it could have been.Anonymoushttps://www.blogger.com/profile/10545234971740321398noreply@blogger.comtag:blogger.com,1999:blog-6497285918191988776.post-72298768845238239332011-09-23T13:52:19.670-04:002011-09-23T13:52:19.670-04:00First thought of Halo. Created nothing really new,...First thought of Halo. Created nothing really new, but polished existing features. <br /><br />There's definitely an art in creating new ideas, and a different art in polishing and presenting them. Mathematical art, perhaps? You're never going to get rid of the hackery and riding on previous success, but hopefully more game designers will learn and improve.jkmyounghttps://www.blogger.com/profile/14709092852707057207noreply@blogger.com