"What is your favourite genre?"
This question is deceptively simple and open ended, but it's actually a very dangerous question to the untrained eye. I'm still not sure whether my answer to this is ever correct, and I think that's the point, there's no "correct" way to answer this depending on the company and what they're looking for in a designer. Let's look at the options and why it's dangerous:
1) My favourite genre is X - The obvious, straight forward one of answering truthfully, which sounds like a good answer, BUT possibly not a good one. Does X align with what the company does? If not, then why bring it up? If you're favourite genre is racing games, and you're interviewing with a FPS studio, then how relevant is it?
2) I play what's popular with the general crowd - Shows that you're in tune with what's out there right now, BUT does it also show that you don't have a focus? Do you as a designer even have your own opinions, or are you that easily swayed by other's point of view?
3) I play everything - No. No one ever plays everything, and, this easily sets you up for a fall when the interviewer asks you for specifics to a genre/game that you may or may not have played.
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So yeah, I'm not sure exactly what a nice answer, or a good answer is. How would you answer if you're in such an interview?
I think it really depends on the context of the question, and that's up to you as the interviewee to discern. "What is your favourite genre?" could very well be a casual question in hopes of connecting with the candidate on a social level, but if it is in fact an 'interview' question, it's slightly loaded.
ReplyDeleteIf you're applying to Big Sporty Games, and you tell them you love First Person Shooters, I don't think this answer is going to cost you your interview. You can't tell me that everyone at Big Sporty Games ONLY plays Madden and Pro Evolution Soccer.
I think the examples you provided don't work if you leave it at that. But ultimately, it's best to explain what effect a particular genre has on you as a designer. Approach the question from a design standpoint, and not a consumer standpoint, and I think you've already bypassed the weeding process.
Action RPG
ReplyDeleteNext question.
Let them then ask you why or tell you about their favourites