Direct: http://www.secondary-fire.com/game-over-retry-july-3rd-2013/
iTunes Subscribe: https://itunes.apple.com/ca/podcast/game-over!-retry/id653554634
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We made it to our Tenth Episode, WOOOOOO!!!!
It’s a Driver: San Francisco-heavy episode, as Harold wraps up his playthrough and poses some interesting design questions. This week, we talk about bringing context to unique game mechanics, the difficulties of mapping control inputs, and what happens to games when their online communities shrink.Sorry folks, it's an hour long talk mostly about Driver: San Francisco. We do end up covering quite a bit of grounds in other aspects of design relating to Driver (and other FPS) but yeah, it's about Driver...
10th episode!!!
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