Thursday, August 15, 2013

Game Over! Retry? Podcast: Episode 16 - Licensed to Sell

This week, on the still unnamed segment, we explore the world of creating a game based on an existing license, and take MANY tangents to the conversation.

Direct: http://www.secondary-fire.com/gor016-licensed-to-sell/
iTunes Subscribe: https://itunes.apple.com/ca/podcast/game-over!-retry/id653554634
RSS: http://feeds.feedburner.com/GameOverRetry
A Design Exercise takes a wild tangent as we and our guest Michael Surya make an attempt to discuss a Pacific Rim video game. We jump from quick opinions about Dishonored and Bioshock Infinite to terrible segues involving basketball games. We ended up diving into a broader conversation about designing a game for an existing license. We recall how it’s done well (X-Men Origins: Wolverine), and what happens when external pressures come into play (James Bond: Bloodstone). We also discuss game licenses that are targeted toward specific generations, and the pressure of and purpose of developing licensed games. 
We get distracted by bathroom breaks, Mikey plays Guacamelee, and Harold checks on his town in Animal Crossing. It’s business as usual on Game Over! Retry?
Jon's covered everything pretty well... so download, send feedback, etc.

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