Friday, June 28, 2013

Game Over! Retry? Podcast: Episode 9 - The Last of Bugs

Another week, another podcast.  Just an early warning, we did go through the first hour or so of The Last of Us, so skip ahead if you don't want that hour spoiled:

Direct: 
http://www.secondary-fire.com/game-over-retry-june-24th-2013/
iTunes Subscribe: https://itunes.apple.com/ca/podcast/game-over!-retry/id653554634

RSS: http://feeds.feedburner.com/GameOverRetry
Apologies for the late podcast this week, I didn’t want to post this episode so soon after the last … okay, no, I just got lazy and have been playing Battlefield 3 Premium. Aaaaanyway… 
This week, we’re joined by Animator and Artist Brian Paquette, who was an integral part of our action team back on Warriors: Legends of Troy. He brought The Last of Us for me to try, where I broke this great looking game, and we go into a little detail about our first impressions of the game. Harold describes the strangeness of Driver: San Francisco, we chat briefly about Guild Wars and MMOs, and Harold gets really quiet because he owns a 386 (with turbo!), and Harold and I get into game balancing by statistics, and we completely alienate our guest. All this awkwardness, and more on this week’s Game Over! Retry? 
It's interesting to note that Jon was almost correct in his writeup: I had a 286 with Turbo, and I had played Blockout on it. Seriously, it's a real thing...

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